Scott Hungerford

 A professional in the gaming industry, Scott Hungerford has worked as a Storyteller, Continuity Manager, and Game Designer for over ten years. Having initially worked as a Continuity Manager on Magic: the Gathering & Mage Knight, he’s worked as Lead Game Designer for WizKids on the Horrorclix brand, as a Game Designer for Carcassonne & Arkadian Warriors at Sierra Online, as a Designer/Producer for Big Fish Games, as a Game Designer for Gazillion Entertainment for one of their Marvel projects, and most recently as a contract Game Designer for Playdom, a producer of world-renowned social games for Facebook.

On a personal note, Scott is married, owns a silly Doberhound, and likes ravens and crows a hell of a lot even to the point of having learned to talk crow (as most of them seem to know how to count). He’s been a gamer across a variety of fronts (role-playing, card, board, computer, console, dice, poker, whatever) for way too long and is currently obsessed with Halo, Bioshock, Gears, and Dragon Age.  Apart from having earned his own game patent, he is working a number of brave and devious schemes that may open doorways to publishing and screenplay writing around the world.

http://hstrial-scotthungerford@intuitwebsites.com

http://www.linkedin.com/in/scotthungerford

http://www.facebook.com

 

Writing Project Status March 2010 

1. Goblin Girl, YA novella =  finished, in open query
2. Rudy, hardboiled urban fantasy novel = finished, in open query
3. Raven urban mythic novel = finished, in open query
4. Ferry Folk novel = finished, in open query
5. Fire Cage steampunk novel = finished, in open query

 
6. College by the Sea novel = first draft complete, needs polishing run
7. Paranormal romance = opening chapters in pitch format
8. Raven-based sequel = picking back up again, at Chapter 6.
9. Urban fantasy sequel = working through the second act
10. Historical Screenplay & television series, currently under construction

 

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