Scott Hungerford

A professional in the gaming industry, Scott Hungerford has worked as a Storyteller, Continuity Manager, and Game Designer for over ten years. Having initially worked as a Continuity Manager on Magic: the Gathering & Mage Knight, he’s worked as Lead Game Designer for WizKids on the Horrorclix brand, as a Game Designer for Carcassonne & Arkadian Warriors at Sierra Online, as a Designer/Producer for Big Fish Games, as a Game Designer for Gazillion Entertainment for one of their Marvel projects, as a contract Game Designer for Playdom,  and most recently a Senior Game Designer for Blade 3D’s Jumala project, he suspects he’s been doing this kind of a thing for a really long time.  ; )

On a personal note, Scott is married, owns a silly Doberhound, and is run over daily by two yellow-eyed demon kittens.  He likes ravens and crows a hell of a lot even to the point of having learned to talk crow (as most of them seem to know how to count). He’s been a gamer across a variety of fronts (role-playing, card, board, computer, console, dice, poker, whatever) for way too long and is currently obsessed with Halo, Bioshock, Gears of War, and Dragon Age.  Apart from having earned his own game patent, he is working a number of brave and devious schemes that may open doorways to publishing and screenplay writing around the world.

http://www.linkedin.com/in/scotthungerford

No comments yet, be the first »