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	<title>The Alliterates &#187; Bruce&rsquo;s News</title>
	<atom:link href="http://alliterates.com/category/bruces-news/feed/" rel="self" type="application/rss+xml" />
	<link>http://alliterates.com</link>
	<description>Bent on total word domination</description>
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		<title>Goblins Care Only About Your Axe</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/ubRjQMlZOqo/goblins-care-only-about-your-axe.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/ubRjQMlZOqo/goblins-care-only-about-your-axe.html#comments</comments>
		<pubDate>Thu, 10 May 2012 16:19:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[My axe kills goblins dead, regardless of the&#160;underlying&#160;game&#160;mechanics.&#160;"Goblins Care Only About Your Axe"&#160;is my latest D&#38;D Next blog, where I touch on potential tension between describing fights wholly in the imagination f...]]></description>
			<content:encoded><![CDATA[<span style="background-color: white;"><span style="color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif;"><span style="font-size: 14px; line-height: 15px;">My axe kills goblins dead, regardless of the&nbsp;</span><span style="font-size: 15px; line-height: 15px;">underlying</span><span style="font-size: 14px; line-height: 15px;">&nbsp;game&nbsp;</span><span style="font-size: 15px; line-height: 15px;">mechanics.</span><span style="font-size: 14px; line-height: 15px;">&nbsp;</span></span></span><br style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 15px;" /><br style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 15px;" /><span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 15px;">"<a href="http://bit.ly/J0w0iz" >Goblins Care Only About Your Axe</a>"</span><span style="background-color: white; color: #222222; font-family: Arial, Tahoma, Helvetica, FreeSans, sans-serif; font-size: 14px; line-height: 15px;">&nbsp;is my latest D&amp;D Next blog, where I touch on potential tension between describing fights wholly in the imagination for one combat, and using minis on a battle-grid in the next combat.</span><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-3084801464646858530?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/ubRjQMlZOqo" height="1" width="1"/>]]></content:encoded>
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		<title>Wizard with a License to Kill</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/UQXuJA4B_60/wizard-with-license-to-kill.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/UQXuJA4B_60/wizard-with-license-to-kill.html#comments</comments>
		<pubDate>Fri, 04 May 2012 17:41:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

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		<description><![CDATA[My wizard has a license to kill! (But no one knows it, of course, because that'd blow his cover.)

Check out my latest D&#38;D Next blog that treats the the role of multiclassing in a game with such robust backgrounds and themes.

&#160;http://bit.ly/K...]]></description>
			<content:encoded><![CDATA[My wizard has a license to kill! (But no one knows it, of course, because that'd blow his cover.)<br />
<br />
Check out <a href="http://bit.ly/KlT4bp">my latest D&amp;D Next blog</a> that treats the the role of multiclassing in a game with such robust backgrounds and themes.<br />
<br />
&nbsp;<a href="http://bit.ly/KlT4bp">http://bit.ly/KlT4bp</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-6619499269124977673?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/UQXuJA4B_60" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Pushing Beyond Low Earth Orbit</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/26OSFQeIIDQ/pushing-beyond-low-earth-orbit.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/26OSFQeIIDQ/pushing-beyond-low-earth-orbit.html#comments</comments>
		<pubDate>Wed, 25 Apr 2012 04:54:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Who knows if it'll last, but I'm going to dust off my old webiste, SpacePush.Com in honor of the news with Planetary Resources.

Pushing beyond low earth orbit never seemed so close as now:&#160;http://spacepush.com&#160;!!]]></description>
			<content:encoded><![CDATA[Who knows if it'll last, but I'm going to dust off my old webiste, SpacePush.Com in honor of the news with Planetary Resources.<br />
<br />
Pushing beyond low earth orbit never seemed so close as now:&nbsp;<a href="http://spacepush.com/">http://spacepush.com</a>&nbsp;!!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-8039911417319441220?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/26OSFQeIIDQ" height="1" width="1"/>]]></content:encoded>
			<wfw:commentRss>http://brucecordell.blogspot.com/feeds/8039911417319441220/comments/default</wfw:commentRss>
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		<title>Wonderful Promotional Video</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/fXI5GIQrSVg/wonderful-promotional-video.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/fXI5GIQrSVg/wonderful-promotional-video.html#comments</comments>
		<pubDate>Tue, 10 Apr 2012 06:03:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Well, check this out--a promotional video on the Rise of the Underdark and Lolth's schemes, and my novel Spinner of Lies, are connected. Demascus must contend with nothing less than a priestess of Lolth (even as he attempts to defeat all the ghosts of ...]]></description>
			<content:encoded><![CDATA[Well, check this out--a promotional video on the Rise of the Underdark and Lolth's schemes, and my novel <i><a href="http://www.amazon.com/dp/B005C5QS90/ref=as_li_ss_til?tag=brucecordellc-20&camp=213381&creative=390973&linkCode=as4&creativeASIN=B005C5QS90&adid=1RXA5KFQ9TAD6TXAA4X9&&ref-refURL=http://swordofthegodsnovel.blogspot.com/2012/04/rise-of-underdark-spinner-of-lies.html">Spinner of Lies</a></i>, are connected. Demascus must contend with nothing less than a priestess of Lolth (even as he attempts to defeat all the ghosts of past incarnations). <br /><br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/f-7vw_pT9tM?rel=0" frameborder="0" allowfullscreen></iframe><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-7767609373188891472?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/fXI5GIQrSVg" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>A New Abolethic Sovereignty Review</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/5TvfqVZHANc/new-abolethic-sovereignty-review.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/5TvfqVZHANc/new-abolethic-sovereignty-review.html#comments</comments>
		<pubDate>Fri, 03 Feb 2012 19:04:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[

Even though I'm enjoying writing about Demascus&#160;these days, it's great when books in my backlist get some love. So it was fantastic to see a new review of my Abolethic Sovereignty trilogy (Plague of Spells, City of Torment, and Key of Stars) by ...]]></description>
			<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="http://3.bp.blogspot.com/-jkNIH2MKB8c/TywuxM2QriI/AAAAAAAAB9I/3-D_RLBO1B8/s1600/plagueOfSpells.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="http://3.bp.blogspot.com/-jkNIH2MKB8c/TywuxM2QriI/AAAAAAAAB9I/3-D_RLBO1B8/s320/plagueOfSpells.jpeg" width="195" /></a></div>
Even though I'm enjoying writing about <a href="http://www.swordofthegods.com/">Demascus</a>&nbsp;these days, it's great when books in my backlist get some love. So it was fantastic to see <a href="http://crimsonbastards.com/2012/01/review-abolethic-sovereignty-trilogy/">a new review</a> of my Abolethic Sovereignty trilogy (<a href="http://www.plagueofspells.com/">Plague of Spells</a>, <a href="http://cityoftorment.com/">City of Torment</a>, and <a href="http://keyofstars.com/">Key of Stars</a>) by the Crimson Bastards, a podcasting and game reviewing site.

<br />
<blockquote class="tr_bq">
<blockquote class="tr_bq">
"I have read several books by Bruce Cordell but I think that the books in this trilogy might be my favorites. From the beginning the Lovecraftian vibe these books bring to Faerûn captured my attention and didn’t release it until the story was complete."</blockquote>
</blockquote>
Read the full review here!

<a href="http://crimsonbastards.com/2012/01/review-abolethic-sovereignty-trilogy/">http://crimsonbastards.com/2012/01/review-abolethic-sovereignty-trilogy/</a><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-8439499733068393617?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/5TvfqVZHANc" height="1" width="1"/>]]></content:encoded>
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		<title>Holy And/Or Radiant Damage</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/DxFwgkWLRrY/minor-point-but-one-of-potential.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/DxFwgkWLRrY/minor-point-but-one-of-potential.html#comments</comments>
		<pubDate>Wed, 18 Jan 2012 17:45:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[


A minor point but one of potential interest to D&#38;D players who've played multiple editions of the game. Can holy and radiant damage both live in the same game? (Another way to put it: can we get by with just the one and not feel like we're missing s...]]></description>
			<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-1Fot6NZEDHM/TxcFKqkwWHI/AAAAAAAABzc/JDCyXM-Cpk0/s1600/human-cleric.jpeg" imageanchor="1" style="clear:right; float:right; margin-left:1em; margin-bottom:1em"><img border="0" height="320" width="170" src="http://4.bp.blogspot.com/-1Fot6NZEDHM/TxcFKqkwWHI/AAAAAAAABzc/JDCyXM-Cpk0/s320/human-cleric.jpeg" /></a></div>

A minor point but one of potential interest to D&D players who've played multiple editions of the game. Can holy and radiant damage both live in the same game? (Another way to put it: can we get by with just the one and not feel like we're missing something?) <br /><br />

<a href="http://bit.ly/y2dMrQ">Take the poll here</a>.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-8544157159896780468?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/DxFwgkWLRrY" height="1" width="1"/>]]></content:encoded>
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		<title>So, Yeah, &quot;D&amp;D Next&quot;</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/0qaa_M0H0jQ/so-yeah-d-next.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/0qaa_M0H0jQ/so-yeah-d-next.html#comments</comments>
		<pubDate>Tue, 10 Jan 2012 21:42:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[I'm a day late to this party, but I hereby publicly confirm that, yes, I'm one of the designers on D&#38;D Next (as the cool kids are calling it), a project that will likely evolve into a new iteration of the Dungeons &#38; Dragons ruleset. We intend that thes...]]></description>
			<content:encoded><![CDATA[I'm a day late to this party, but I hereby publicly confirm that, yes, I'm one of the designers on <a href="http://nyti.ms/yQFKWr">D&D Next</a> (as the cool kids are calling it), a project that will likely evolve into a new iteration of the Dungeons & Dragons ruleset. We intend that these rules connect with all previous versions, and indeed, the players of those games. Our goals are big, we own that. But they're good goals, and we won't accomplish them if we don't try. We want to create a rulset that can include players of every previous version of D&D because, after all, it's ALL D&D. The essence of D&D lies outside the mechanics, and we're on the hunt to bring this goal to ground.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-5047440065014026241?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/0qaa_M0H0jQ" height="1" width="1"/>]]></content:encoded>
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		<title>An Exercise in Sarcasm</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/YLag1m_YbK8/exercise-in-sarcasm.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/YLag1m_YbK8/exercise-in-sarcasm.html#comments</comments>
		<pubDate>Wed, 02 Nov 2011 20:46:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[


Herman Caine's 9/9/9 plan is easy to understand. That's why it's BETTER. Everything easy to understand is ALWAYS better. 

That's why iphones and electron microscopes are better than yelling and looking, because everyone understands exactly how ipho...]]></description>
			<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="http://2.bp.blogspot.com/-Rk_XHNgs4aI/TrG4KG2y1sI/AAAAAAAABiI/8_lR6lhiO8U/s1600/H5100041-Early_electron_microscope-SPL.jpeg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="223" width="174" src="http://2.bp.blogspot.com/-Rk_XHNgs4aI/TrG4KG2y1sI/AAAAAAAABiI/8_lR6lhiO8U/s320/H5100041-Early_electron_microscope-SPL.jpeg" /></a></div>

Herman Caine's 9/9/9 plan is easy to understand. That's why it's BETTER. Everything easy to understand is ALWAYS better. 

That's why iphones and electron microscopes are better than yelling and looking, because everyone understands exactly how iphones and electron microscopes operate. Shucks, I could probably whip either up in my barn in just two shakes of a lamb's tail.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-4152700749764153197?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/YLag1m_YbK8" height="1" width="1"/>]]></content:encoded>
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		<title>Imprisoned</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/llA_A60SB84/imprisoned.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/llA_A60SB84/imprisoned.html#comments</comments>
		<pubDate>Mon, 12 Sep 2011 21:14:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[


In the realm of the fantastic fiction and games, it's common to find imprisoned entities of terrible malign strength, secured by Ancient Powers of Good rather than destroyed. As for instance happened in the movie The Keep I watched last weekend with...]]></description>
			<content:encoded><![CDATA[<div class="separator" style="clear: both; text-align: center;">
<a href="http://1.bp.blogspot.com/-0iBt3A92vko/Tm6ua1iZRRI/AAAAAAAABXQ/45N50u0AMAc/s1600/keep.jpeg" imageanchor="1" style="clear:left; float:left;margin-right:1em; margin-bottom:1em"><img border="0" height="226" width="320" src="http://1.bp.blogspot.com/-0iBt3A92vko/Tm6ua1iZRRI/AAAAAAAABXQ/45N50u0AMAc/s320/keep.jpeg" /></a></div>

In the realm of the fantastic fiction and games, it's common to find imprisoned entities of terrible malign strength, secured by Ancient Powers of Good rather than destroyed. As for instance happened in the movie <a href="http://www.youtube.com/watch?v=ofoomtxxzAE">The Keep</a> I watched last weekend with Batgirl.<br /><br />

The question is, why? Why didn't those Ancient Powers of Good who managed to imprison the Evil Thing simply not destroy it?<br /><br />

In my novel <a href="http://www.swordofthegods.com/">Sword of the Gods</a>, and its sequel <a href="https://www.amazon.com/dp/B005C5QS90/ref=as_li_ss_til?tag=brucecordellc-20&camp=213381&creative=390973&linkCode=as4&creativeASIN=B005C5QS90&adid=1FRC4JBA7EA5YXCP345R&">Spinner of Lies</a>, this is something I've had to wrestle with. And this is what I've come up with, which works well enough for broader application:<br /><br />

Imprisoning defeated Evil Things and other cosmically powerful creatures is always better than killing them. Why? Because when they're killed, such entities reform/reincarnate somewhere farther down the time stream, but the where and when is impossible to predict. <br /><br />

By imprisoning an Evil Thing, you're guaranteed to restrict its movements in the future (assuming some clueless nazi/D&D adventuring party doesn't wander by years later and let it loose). On the other hand, killing the Evil Thing releases the essence into the multiverse, and that quanta of Evil Thing Energy will find purchase anew, eventually. <br /><br />

That said, a lot of great feedback was generated <a href="https://plus.google.com/105764963452202246224/posts/XrYTSKuAgCw?hl=en">in comments where I first posted this</a>, which I'm incorporating here as so: Different imprisoned Evil Things should probably have different reasons for escaping execution. Why? Because more options provide more story potential.<br /><br />


Possible reasons why a given defeated Evil Thing is imprisoned instead of dead:<br /><br />


• Death would release the slain Evil Thing to an inevitable reincarnation at an unknown time and place;<br />

• Moral reluctance on the part of the victors;<br />

• Inability for the Evil Thing to actually die (for whatever reason);<br />

• The Evil Thing's potential as a weapon in some other conflict the victors are concerned about;<br />

• The Evil Thing is linked to the Powers of Good so that to slay one slays both;<br />

• The Evil Thing is an actual agent of a Power of Good and thus it is not so much imprisoned as kept caged until needed;<br />

• And finally, some Evil Things are slain (we just don't usually hear about those in stories).<br /><br />


(Of course, if you're not an ancient power of good, but just a really butch mortal with weapons forged for a god, it's more viscerally satisfying to kill an Evil Thing than imprison it. A mortal's short life span means that killing a powerful demonic entity seems to get the job done well enough, so why worry about future generations?)<br /><br /><div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-1760154254512371630?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/llA_A60SB84" height="1" width="1"/>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Emailing Me</title>
		<link>http://feedproxy.google.com/~r/BruceRCordell/~3/-YDgBh0W7Yw/emailing-me.html</link>
		<comments>http://feedproxy.google.com/~r/BruceRCordell/~3/-YDgBh0W7Yw/emailing-me.html#comments</comments>
		<pubDate>Fri, 19 Aug 2011 22:02:00 +0000</pubDate>
		<dc:creator>Bruce R Cordell</dc:creator>
				<category><![CDATA[Bruce’s News]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[You can email me if you have a question about my novels or games. Just click this link, which sends you to a google-mediated form that will get delivered to my email box. 

I can't promise I'll answer, but I'll try :-). 
]]></description>
			<content:encoded><![CDATA[You can email me if you have a question about my novels or games. <a href="http://www.google.com/profiles/rampagion/contactme?continue=http://www.google.com/profiles/rampagion">Just click this link</a>, which sends you to a google-mediated form that will get delivered to my email box. <br />
<br />
I can't promise I'll answer, but I'll try :-). <br />
<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/632126352829336664-7415497886382521463?l=brucecordell.blogspot.com' alt='' /></div><img src="http://feeds.feedburner.com/~r/BruceRCordell/~4/-YDgBh0W7Yw" height="1" width="1"/>]]></content:encoded>
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