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	<title>The Alliterates &#187; Allits&rsquo; News</title>
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	<link>http://alliterates.com</link>
	<description>Bent on total word domination</description>
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		<title>Dreaming</title>
		<link>http://piratelog.blogspot.com/2010/05/dreaming.html</link>
		<comments>http://piratelog.blogspot.com/2010/05/dreaming.html#comments</comments>
		<pubDate>Tue, 11 May 2010 21:50:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[Anyone who interacts with me long enough will have the pleasure of hearing my Sean Connery impression. It's just part of what I do, no different than breathing or washing my hands twenty times a day.I often have strange dreams when my wife is out of to...]]></description>
			<content:encoded><![CDATA[Anyone who interacts with me long enough will have the pleasure of hearing my Sean Connery impression. It's just part of what I do, no different than breathing or washing my hands twenty times a day.<br /><br />I often have strange dreams when my wife is out of town, which she is. That is important to our story.<br /><br />Last night I dreamed I was at at dinner party, and one of the other people at my table was Sean Connery. I inadvertently did my Sean Connery impression in front of him and then tried to play it off as a joke. Sean was not amused. In fact he got very mad and I had to start running away from him.<br /><br />I hid in someone's house but their dog found me and started chasing me. Then the owners of the house chased me.<br /><br />Good times.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5917430-1088133898914272428?l=piratelog.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Christology</title>
		<link>http://piratelog.blogspot.com/2010/04/christology.html</link>
		<comments>http://piratelog.blogspot.com/2010/04/christology.html#comments</comments>
		<pubDate>Mon, 19 Apr 2010 16:34:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[I'm now about 99% certain what the Bible was referring to in the story of the loaves and fishes.Jesus said, bread and anchovies? Awesome. Let me get a little red sauce and I'll show you guys a real miracle - of flavor!You heard it here first kids.]]></description>
			<content:encoded><![CDATA[I'm now about 99% certain what the Bible was referring to in the story of the loaves and fishes.<br /><br />Jesus said, bread and anchovies? Awesome. Let me get a little red sauce and I'll show you guys a real miracle - of <i>flavor</i>!<br /><br />You heard it here first kids.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5917430-6363426204744483335?l=piratelog.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Since we&#8217;ve talked last&#8230;</title>
		<link>http://dthon.livejournal.com/62503.html</link>
		<comments>http://dthon.livejournal.com/62503.html#comments</comments>
		<pubDate>Mon, 15 Mar 2010 00:21:44 +0000</pubDate>
		<dc:creator>dthon</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[Since we talked last, I've undergone a number of new experiences and significant changes...First and foremost, through my first-ever hospital ER visit as a patient rather than an accessory, I learned that the minor heart condition I've had for most of ...]]></description>
			<content:encoded><![CDATA[Since we talked last, I've undergone a number of new experiences and significant changes...<br /><br /><a name="cutid1"></a>First and foremost, through my first-ever hospital ER visit as a patient rather than an accessory, I learned that the minor heart condition I've had for most of my life is a-fib, which amongst the categories of heart conditions, is in the kindergarten level, which suits me fine.  (It means that the electrical impulse in the upper parts of my heart occasionally get out of whack.)   It does mean that once a year, when my heart randomly falls out of sync, I'll need to go into the hospital to have it converted back via a good 100v shock.  When this zap-therapy is paired with a fabulous 5-minute knock out drug that also blocks short-term memory of the event, it means I get corrected back to a normal heart rhythm pretty quickly without any conscious memory of the pain or discomfort.  So, what this means in the big picture, is undergoing a shock-and-shave every once in a while, paired up with no more binges on alcohol, salt, or (gasp) caffeine.   A glass of wine or beer here and there is fine, but as of my fortieth year, I've had my last hangover, and my last double-mocha binge, and my last salt-lick, but I can live with that.  (Either than, or pay a ER hospital bill for the privilege, which I don't think will ever be worth it.)<br /><br />In other gambling things, I've taken a risky evolution from one contract gig to the next.  After a three month contract with a local firm, I had a tough choice to make, between staying with them, or moving to a new company.  In the end I chose the new company for a number of reasons, but it probably stands as one of the most difficult career decisions I've had to make, because the pro's and con's were about dead even 50/50.  Since then, I've been working for Playdom working on social games (Facebook, that kind of thing) as a contract game designer, and it's been a remarkable experience.  The learning curve is mighty high, but after my work on XBLA, MMO's, and other casual games, I'm feeling pretty good about my work so far.  <br /><br />Novel-wise, I have five novels making the circuits, but in this market, it's tougher than ever to get that winning gig.  Competition is incredibly tight, but I'll keep chugging along.  I have hopes that my steampunk novel will get picked up this year, and I wouldn't mind it if the YA or urban fantasy titles also won their own slots.  While certain deals are now off the table courtesy of my job change, I'm hoping to make a sale of an existing work while earning a check at the contract gig.  Having six months of job hunting in 2009, I'm hoping to never have to live through something like that again.  Very scary, way expensive, and my heart is out to many of my friends who are still trying to find a gig that pays the bills.  (If you want to use my LinkedIn contact list or want a good recruiter in the games industry, let me know, as I have a few that I'm keeping tabs with.)<br /><br />In terms of some recent mayhem, I was able to pull off a part-surprise birthday party for K last month - a themed 80's/goth night down at the local roller skating rink.  Courtesy of organization and catering from our fine wedding planner, we were able to put together a nice little shindig, with costumes, themes, cake and typical mayhem.  Hearing industrial metal playing over the Skate King speakers was pretty much worth the entire event for me, and we may have to do this again sometime to take advantage of the unique blend of ambiance.  (No hokey-here - Head Like a Hole, baby.)  Since then, the last month has been filled with nothing but flat-out mayhem with the new job (long hours, but a much shorter commute), getting important stuff like taxes done for the 2009 season (ow), and helping K get through a week-long flu bug that seems to be going around.  While I was hoping to have more spare time this last month, everything went by in a blur, and suddenly its March and nothing's done.  (Dude.)<br /><br />Last but not least, I've pulled my game patent from one company who wasn't moving fast enough for my liking, and am now looking for other companies to work with, to see if I can get this guy to market by 2012.  I know it's a tough market, but 20 months should be more than enough time to decide on publishing a game or not, and its better for me to be out there beating feet and getting rejections than to be waiting on a long-term 'what if'.  Hopefully 2010 will be a way better year financially than 2009, for us and everybody else I know. <br /><br />And how are you folks doing, out there in LJ land?  ;) ]]></content:encoded>
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		<title>Serving On Your Very Own Death Panel</title>
		<link>http://www.thomasmreid.com/?p=73</link>
		<comments>http://www.thomasmreid.com/?p=73#comments</comments>
		<pubDate>Fri, 08 Jan 2010 18:25:48 +0000</pubDate>
		<dc:creator>Thomas M. Reid</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

		<guid isPermaLink="false">http://www.thomasmreid.com/?p=73</guid>
		<description><![CDATA[If you&#8217;ve ever had pets, and especially if you are a parent of children who enjoy the love of pets, this is going to make complete sense to you. It&#8217;s also probably going to smack you right between the eyes, as it did me when I first realized it. We recently lost a couple of [...]]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;ve ever had pets, and especially if you are a parent of children who enjoy the love of pets, this is going to make complete sense to you. It&#8217;s also probably going to smack you right between the eyes, as it did me when I first realized it. We recently lost a couple of our pet rats to cancer. By &#8220;lost,&#8221; of course, I mean we had to euthanize them. The first time your child has to lose a pet in this way, everyone will say, &#8220;Well, that&#8217;s one of those hard life-lessons that all kids have to learn; pets die.&#8221; But that&#8217;s not entirely true. That&#8217;s actually the easy lesson. The hard lesson is learning that you have to choose to accept it and make the decision not to let it suffer.</p>
<p>My 16-year-old considered his rat one of his best friends. They spent much of each day together in his room, the rat often sitting on his lap while my son worked at the computer, or on his chest while my son lay in bed reading. He had the creature for nearly four years and you can imagine how attached he was to it. By the time we took the rat to the vet, it was a forgone conclusion that it wasn&#8217;t coming home again; it was in bad shape. My son understood that his rat was only suffering unduly and finally convinced himself that it was the right thing to do, but he was so distraught, he couldn&#8217;t bring himself to accompany me to the vet or to participate in the burial; he just wanted to cling to the happy memories, instead. I don&#8217;t blame him a bit.</p>
<p>When my 14-year-old found out that his rat was ill, and the vet wanted over $400 to run all the tests and see if it was &#8220;just a cyst&#8221; instead of a tumor, there was no acceptable way to explain to him that we simply didn&#8217;t have that kind of extra cash lying around. He offered to sell his trumpet (which he isn&#8217;t playing anymore and which probably needs to be sold, anyway) to cover the costs. What do you say to that? He didn&#8217;t yet understand that the vet was just offering to cover all the bases out of a sense of duty, but that you the client have to read between the lines to understand what&#8217;s really going on.</p>
<p>In the end, both children came to grips with the reality that their rats were incurable, and they certainly didn&#8217;t want the animals to continue to suffer, but it didn&#8217;t make it any less painful for either to <em>actually make the decision</em> to give up hope and let the vet kill his beloved pet. It was as if they were killing the animals themselves. As an adult, we understand the truths of tight family budgets, mass inbreeding of rats, and the desire not to see animals (or humans) suffer. We get it, and though we don&#8217;t like to make those hard choices, we do make them. But the hardest life-lesson a child experiences regarding pets is the first time he or she has to serve on that creature&#8217;s death panel.</p>
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		<title>Walking with Hound.</title>
		<link>http://dthon.livejournal.com/62341.html</link>
		<comments>http://dthon.livejournal.com/62341.html#comments</comments>
		<pubDate>Mon, 04 Jan 2010 03:57:25 +0000</pubDate>
		<dc:creator>dthon</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[I just had a near perfect dog-walking session tonight out amidst the Christmas lights and the cold.  When she was younger, she would pretty much try to drag me around the block, and her attention span for heel and attention seemed to be limited to abou...]]></description>
			<content:encoded><![CDATA[I just had a near perfect dog-walking session tonight out amidst the Christmas lights and the cold.  When she was younger, she would pretty much try to drag me around the block, and her attention span for heel and attention seemed to be limited to about five second blocks.  While the walks we've taken through the winter season have shown a kind of calming, a kind of zen that inevitably follows a short burst of hyperactivity, tonight while walking the circuit the two of us just settled into glide.  Side by side, step for step, leash held but not strained, we covered about a mile or so just walking with the wind.  T'was awesome.<br /><br />After years of working with our dog, to help her work through anxiety over everything from bushes to chairs to hardwood floors, tonight felt like kind of a graduation.  Not to say that she won't be a total dork the next time we take a tour, but tonight, it was pretty damned cool.<br /><br />In the world, I'm still busting my ass getting stuff done.  I'm hoping after all the hours put into projects this last year, that I'm going to see some of my projects start to bud this month, just in time for an early spring.  While I have personal favorites that I'd like to see (like getting an offer and an agent), there are a number of gamery and creative things that I really want to take root in 2010.  No resolutions this time, no promises, no grand statements.  Just the hope that this year gets some shit going in some different directions, and a couple of four and six lane highways open up with some new scenery to take in on the journey.<br /><br />I'm also hoping to set up some time to get some piano recording done soon with a friend of mine that does good professional work (Feste!), as I'd like to finally put together the album I've been working on since my wife and I got married some five years ago.  It's all improv at root, but certain songs and themes tend to come through with some emotions - and I have a couple of frenetic waltzes that I really want to get worked up while my brain can still easily count up to three, four, twelve, twenty four, thirty six, and a hundred and forty four.]]></content:encoded>
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		<title>[Fire Cage] Beta is launched!</title>
		<link>http://dthon.livejournal.com/62075.html</link>
		<comments>http://dthon.livejournal.com/62075.html#comments</comments>
		<pubDate>Tue, 17 Nov 2009 02:58:52 +0000</pubDate>
		<dc:creator>dthon</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[Weighing at right around 72,000 words, my steampunk novel now stands complete!This has been a really fun novel to write, as the way that Fire Cage's concept and setting all came together really gave me the opportunity to world-build a very different en...]]></description>
			<content:encoded><![CDATA[Weighing at right around 72,000 words, my steampunk novel now stands complete!<br /><br />This has been a really fun novel to write, as the way that Fire Cage's concept and setting all came together really gave me the opportunity to world-build a very different environment than I'm used to.  In the end, the world of Fire Cage is very cinematic, quite visual, and the running course of the action takes the reader through a series of fast and furious schemes, chances, and encounters -- all at the speed of Science!  <br /><br />At this point, I've sent off beta invites to a bunch of the folks that originally tapped me to read the final story.  If you are one of those folks and haven't received an e-mail from me, feel free to drop me a line and request a kit.  As always, the more readers, the merrier it will be - especially if I can get comments back from you by the end of November, so I can get this book into the agent/editor queue before the surge of Nanowrimo manuscripts starts to pile in.  :)<br /><br />Onward!<br />  -Scott<br /><br /><a href="http://www.languageisavirus.com/nanowrimo/word-meter.html"  title="NaNoWriMo writing toys games &amp; gadgets"><div style="width:200px;height:15px;background:#FFFFFF;border:1px solid #000000;"><div style="width:100%;height:15px;background:#0033FF;font-size:8px;line-height:8px;"><br /></div></div></a>72000 / 72000 words. 100% done!]]></content:encoded>
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		<title>Reaffirmation</title>
		<link>http://piratelog.blogspot.com/2008/12/reaffirmation.html</link>
		<comments>http://piratelog.blogspot.com/2008/12/reaffirmation.html#comments</comments>
		<pubDate>Fri, 05 Dec 2008 22:44:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[Tonight one of my coworkers asked me if, because of being married at such a young age, I regretted missing the ability to date people in my 20s. After a moment of reflection, I answered quite honestly that I didn't.It's not that the romanticized notion...]]></description>
			<content:encoded><![CDATA[Tonight one of my coworkers asked me if, because of being married at such a young age, I regretted missing the ability to date people in my 20s. After a moment of reflection, I answered quite honestly that I didn't.<br /><br />It's not that the romanticized notion of being a bachelor doesn't appeal to me, but the fact of the matter is that I see my friends and coworkers struggling with their own relationships, trying to make them work and trying to overcome all the crazy little dramas and baggage we all bring into our interactions with other people, and I can't help but think how glad I am to not have to deal with that anymore. At least in the same way they are.<br /><br />It's funny; at the end of the day, we are all good and well-meaning people who do the best we can with what we're handed, whatever the context of that might be. And so many of us choose to dwell on what we don't have or the idealized version of what we think we need or want that we simply forget to stop and enjoy where we are.<br /><br />So if you're reading this, stop and take a moment to enjoy where you are. Because it's a great place, in its own way. Really.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5917430-1004488146767967738?l=piratelog.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Fallout 3</title>
		<link>http://piratelog.blogspot.com/2008/12/fallout-3.html</link>
		<comments>http://piratelog.blogspot.com/2008/12/fallout-3.html#comments</comments>
		<pubDate>Wed, 03 Dec 2008 07:11:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[I've been following the release of Fallout 3 for more than a year now. The game is out, I've played it all the way through once, and I might as well throw my opinion into the Internet's sludge pool about the game, since everyone else already has.If you...]]></description>
			<content:encoded><![CDATA[I've been <a href="http://piratelog.blogspot.com/2007/06/war-war-never-changes.html" >following</a> the <a href="http://piratelog.blogspot.com/2007/07/fallout-cant-we-all-just-get-along-also.html" >release</a> of <a href="http://fallout.bethsoft.com/index.html" >Fallout 3</a> for more than a year now. The game is out, I've played it all the way through once, and I might as well throw my opinion into the Internet's sludge pool about the game, since everyone else already has.<br /><br />If you haven't finished the game, or don't want (minor) spoilers, you might want to read something else.<br /><br />I kept my expectations for Fallout 3 firmly in check, not because I didn't enjoy Oblivion (I did, repetitive as it could be sometimes) but because of my history with Fallout and Wasteland, and - yes - the heritage of the series. If my expectations were low, then I couldn't be disappointed. I had my doubts about a lot of things about the game, but at the end of it I walked away feeling satisfied, and like I had a lot of fun. What more can you ask for?<br /><br />Fallout 3 is shorter than Oblivion but somehow more engaging; the world seemed a little smaller as well, which helped everything have a more immediate feel to it. You quite literally start the game as your character comes out of the womb and in a pretty innovative starting sequence, you choose your gender, race and stats as your character grows up. You finish off your character by making choices in a standardized test, or you can simply do the gamer thing and assign yourself some skills and start rocking.<br /><br />The main quest involves you searching for your dad, and I suspect you can tear through it pretty quickly if you ignore all the other stuff going on around you. But why would you want to do that? While the world may be small it is very lush (as lush as a post-nuclear wasteland can be, anyway) and it seems like there is always something new and unique to do and discover. There's also a hell of a lot of latitude as you go through the world to approach things on your own terms, and I suspect I only scratched the surface of the depth of some of the puzzles and areas in the game.<br /><br />The final mission is really awesome, until the end which seems almost anticlimactic. I was a little disappointed that the game forces you to stop playing at the end as well; there was a whole world out there for me to keep exploring and I wanted to see the rest of it, damn it!<br /><br /><b>The Good</b><br /><ul><li>VATS. Action-based RPGs aren't my thing. I prefer to stop, look around, assess, and make decisions in combat. Oblivion felt more like a shooter than an RPG when it came down to brass tacks. VATS was an excellent solution to this problem.<br /></li><li>The depth. There was a <i>lot</i> to do in this game, and so much of it purely optional or fun that the world felt more fleshed out than Oblivion did. Add to that locations that had enough variety to feel fresh as well.<br /></li><li>The setting. It's Fallout. And this was a Fallout game, no doubt about it.<br /></li></ul><br /><br /><b>The Bad</b><br /><ul><li>Herding. I felt herded at times, especially when I was supposed to be travelling through the city and I couldn't just walk through the streets or over piles of rubble, I had to run through some predetermined dungeon funhouses to get there. Ugh.<br /></li><li>Slightly unpolished. There are some strange things - I noticed this the most during the final battle, when I had to load the game several times just to get the robot to walk the path correctly (once, he got stuck in the air and wouldn't come down. No, he doesn't fly.) Of course, comparing Fallout 3's polish to the absolutely unplayable state of Fallout 2 when it released if kind of a joke in and of itself.<br /></li><li>The plot. The plot never changes. I'm going to go fanboy for a second, but my biggest pet peeve of this game was that it was a frankenplot of previous Fallout games. And evil overseer who turns you out of the vault? A quest for water? The need for a GECK? The Brotherhood as mysterious allies, the Enclave as antagonists? All straight from other Fallout games, which were set on the other coast. I wanted to see <i>new </i> organizations, new enemies, new problems to solve. Not the same stuff in a different setting with a different game engine.<br /></li><li>Power. Last but not least, a tiny bugbear of mine. How the hell was there still juice running through the destroyed DC power grid to power vending machines and neon signs in the metro system? In my best comic shop guy voice: as <i>if</i>.</li></ul><br /><br />Fallout 3 was fun, and apart from my pretty minor complaints an excellent entry into the series. The previous games were not perfect either, and this one can join its slightly flawed brethren on my shelf any day.<br /><br />War. War never changes.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5917430-5067425728679136941?l=piratelog.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Scotch Review: The Isle of Jura Single Malt</title>
		<link>http://piratelog.blogspot.com/2008/11/scotch-review-isle-of-jura-single-malt.html</link>
		<comments>http://piratelog.blogspot.com/2008/11/scotch-review-isle-of-jura-single-malt.html#comments</comments>
		<pubDate>Sun, 30 Nov 2008 09:30:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[The bottle declares that this is 'The only [aged 10 years] single malt Scotch whisky from the Isle of Jura' and that the distillery was founded in 1810. Fair enough, but my observation is that this is the beginning and the end of what this whisky knows...]]></description>
			<content:encoded><![CDATA[<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_qDsaLEW2_Wk/STJenm8M5zI/AAAAAAAAATw/nrBqZqo4Ads/s1600-h/3070675766_0b8ff61ce9.jpg"><img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 150px; height: 200px;" src="http://3.bp.blogspot.com/_qDsaLEW2_Wk/STJenm8M5zI/AAAAAAAAATw/nrBqZqo4Ads/s200/3070675766_0b8ff61ce9.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5274382148165232434" /></a>The bottle declares that this is 'The only [aged 10 years] single malt Scotch whisky from the Isle of Jura' and that the distillery was founded in 1810. Fair enough, but my observation is that this is the beginning and the end of what this whisky knows about itself.<br /><br />I picked this up because it was only a couple of pounds <strike>cheaper</strike> more expensive than Famous Grouse at Waitrose and I needed a Scotch for a recipe, so I figured: the price was right and if it turned out to be terrible I'd just use it as a cooking Scotch. And as a cooking Scotch, it's excellent: strong and maintains its flavor in meatballs. But that isn't why I like Scotch and everything that makes it a fine ingredient makes it seem very bottom-shelf as far as a sipping Scotch.<br /><br />The problem is that there's too much going on, and it's strong everywhere. I've found the Scotches I like the most often have one or two very strong qualities - peatyness, etc. - whereas Jura just seems to be strong all over and no one quality wins out over the other.<br /><br />Still, it does make a fine ingredient for Scotch-infused meatballs.<br /><br /><strong>UPDATE</strong>: I realized I reversed the cost above: it was actually a couple of pounds more expensive than Famous Grouse.<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5917430-7269493899876675640?l=piratelog.blogspot.com' alt='' /></div>]]></content:encoded>
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		<title>Survivors Episode Two</title>
		<link>http://piratelog.blogspot.com/2008/11/survivors-episode-two.html</link>
		<comments>http://piratelog.blogspot.com/2008/11/survivors-episode-two.html#comments</comments>
		<pubDate>Wed, 26 Nov 2008 21:04:00 +0000</pubDate>
		<dc:creator>Jason</dc:creator>
				<category><![CDATA[Allits’ News]]></category>

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		<description><![CDATA[On its second episode Survivors started to come into its own, whatever that might be. I am far more positive and optimistic towards the show than Quiet Earth's Survivors review and I'm holding out to see where they'll take it next. The acting isn't all...]]></description>
			<content:encoded><![CDATA[On its second episode Survivors started to come into its own, whatever that might be. I am far more positive and optimistic towards the show than <a href="http://www.quietearth.us/articles/2008/11/26/Review-of-BBCs-SURVIVORS-Episode-2">Quiet Earth's Survivors review</a> and I'm holding out to see where they'll take it next. The acting isn't all that great, but neither is it terrible. Compared to a show like Jericho where they have 20 episodes to get into a story arc and develop the post-apocalyptic world, Survivors has all of six episodes and they seem to be using them well.<br /><br />Character development started in earnest in this episode, with Al, Tom and Greg all going their own ways. Tom's turning out to have more depth than I expected, and although the secondary characters are essentially two-dimensional tropes that I can identify from a mile away they're still interesting.<br /><br />Any post-apocalyptic story that begins before things go to hell needs to do a good job of portraying the steady breakdown of society (which they're doing) and the potential rebuilding (which they're hinting at.) The only thing is, it feels like they're doing it in lurches and bursts rather than as something gradual; there are some significant plot holes and the subplots are like tertiary brush strokes that bleed through the canvas and stick out more than they should.<br /><br />I actually thought this was a better episode than the first, and it looks like there's going to be some meta-story going on behind the scenes as well, with the scientists locked in their holes. The interesting thing will be to see how the series goes when there are no more shops and warehouses to loot, when people like the guy with the shotgun end up doing more than driving around in a Land Rover, and how our plucky little group of civilization-loving survivors deals with those developments.<br /><br />Next Tuesday, more action!<div class="blogger-post-footer"><img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/5917430-1707581706851876309?l=piratelog.blogspot.com' alt='' /></div>]]></content:encoded>
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