Bent on total word domination
Next week I’m going to be launching Dungeonaday.com, a subscription-based website that will offer new game content every weekday. Basically, what I’ll be doing is building an ongoing dungeon-based campaign of a decidedly old-school tradition, but utilizing all the newest presentation options. So expect an adventure like no other with hypertext references to all the important game content (including various rules references), fluid encounters, and incredible amounts of detail.
Dungeonaday.com describes Dragon’s Delve, a mysterious (mega-)dungeon of vast size, fascinating secrets, and great danger. It includes such locales as the Font of Dreams, the Domain of the Venom Cult, the Prison of the Red Saint, the Aberrant Laboratory, the Sprawl of the Demon Leige, and the Secret City. It offers weird and wild encounters with the Bestial Host, the Insidious Kings, swarm-demon Czarzem the Wicked, and the Prince of Dragons. It holds treasures and secrets like the Twelve Secret Sigils, Sao’s Bones, and the mystical wendways. But the adventure includes much more than just a dungeon. Dungeonaday.com also describes the surrounding area (filled with intriguing ruins), the nearby town of Brindenford (which is far more involved in the goings-on than it first appears), side trips to a mysterious island and an extradimensional tesseract, and forays into strange other planes. And that’s just for starters. Seriously.
There are two other very cool things about Dungeonaday.com. One is that there I’ll have my own blog in which I’ll talk about various aspects of the design, offering tips for running specific encounters to maximize the fun, providing insight into the hows and whys of the design involved, background ideas for PCs, and much more. I’ll even include suggestions for miniatures you might want to use, if you’re into minis. The other cool thing is the community aspect of Dungeonaday.com. With the comments, forums, and even polls, I’ll be interacting continually with members answering questions and providing information as you need it. Future design elements in the campaign will be based on feedback from members (want more combat? more demons? fewer orcs with pies? Just let me know!). I learned from the forums right here how valuable it is to create a community of people actually using the material, not only asking me questions but also providing suggestions and ideas to each other.
As I said, the site goes live next week (at which time, the link above will take you to the real site). I hope you’ll check it out. There will be plenty of free content for you to sample and get an idea of what Dungeonaday.com is all about.
Let me answer just a few questions you might have now. (There’s so much more to tell!) All will be explained next week, though.